The game’s own menus and dialogue are in Brazilian Portuguese; this page is the English guide to it. After the title screen you need one click on the screen for the menu to appear. A gamepad works too: A jumps, B rolls, X attacks and Y interacts.
Rocco starts where any cat would: asleep. The opening scene is a dim living room — brick wall, a sofa, two cats sunk into the cushions. Then the screen goes dark and the game sums the whole situation up in three lines: Rocco went to sleep like any other day and woke up in the middle of an adventure that makes no sense at all. Dream or reality? He has no idea, and no idea where he is. Much less where he is going.
What follows is an isometric action adventure built in Godot, running straight in the browser. The first island is called the Coast of Nine Echoes — purple cliffs, pink cherry trees, stone ruins and the sea breaking against the edge of the map. The game’s map lists eight areas in all; the other seven open up as Rocco pushes on. He carries a sword and a shield, has four paw-shaped hearts in the corner of the screen, and a campfire nearby that doubles as a safe point.
How to play
- Click the screen to begin. The opening cutscene can be skipped with the PULAR button in the bottom right.
- Pick Novo Jogo (new game) from the menu. If you have played before, Continuar picks up where you left off — the game saves on its own.
- Move with WASD or the arrow keys. A quick tap of SHIFT rolls and dodges; held down, Rocco sprints.
- Left click swings the sword in a combo and aims at the enemy by itself. Hold and release for the spin attack. Right click holds the shield up.
- Q drinks milk and heals. E or F interacts — opening chests, crossing gaps, and with the Hook, ripping the shield off an enemy.
- R lights the lantern, G opens the grimoire and TAB opens the map.
Controls
| WASD · arrows | Move · ALT walks slowly |
|---|---|
| SHIFT | Tap: roll and dodge · Hold: sprint |
| Space | Jump · again in mid-air for a double jump · hold to open the cape |
| Left click | Combo attack, aims on its own |
| Hold and release | Spin attack |
| Right click | Shield |
| Q | Drink milk and heal |
| E · F | Interact, open chest, cross over |
| T | Lock target · press again for the next one |
| R · G · TAB | Lantern · grimoire · map |
| BACKSPACE (hold) | Return to the last safe point |
What's in the game
- Eight islands
- The in-game map lists eight areas. The Coast of Nine Echoes is the first; the rest show up as you progress.
- Grimoire of the Nine Echoes
- Pages hidden across the islands — in chests, behind walls and at the top of towers. The game itself tells you where to look.
- Sword, shield and hook
- A combo attack that aims itself, a charged spin attack, a shield you hold, and a hook that tears the shield off whoever is hiding behind one.
- A cape that glides
- Hold space in mid-air and the cape turns a fall into a glide. With SHIFT it becomes an air dodge.
- Milk instead of potions
- Healing in this game is milk. One key, no menu in the middle of a fight.
- Safe points and saved progress
- Holding BACKSPACE returns Rocco to the last safe point, and the menu has Continuar so you can come back another day.
Tips to do better
- The full control list is one click away: the controller button in the top right reopens the “how to play” panel without leaving the game.
- T locks onto a target and, pressed again, jumps to the next enemy. Worth using any time more than one shows up.
- Do not chase the grimoire pages on your first run. They are in chests, behind walls and at the top of towers — that is content for a calmer second visit.

